SEIKO 1983 - Modeling, Shading, Visualisierung
Architektur Visualisierung Interior (Blender + Cycles)
Architektur Visualisierung Interior (Blender + Cycles)
Architektur Visualisierung Interior (Blender + Cycles)
Architektur Visualisierung Interior (Blender + Cycles)
Architektur Visualisierung Interior (Blender + Cycles)
Knorr Bremse 3D Visualisation of commercial vehicles, later built in 1:10, parts: 3D printed, outline: milled (part of the planning process, visualisation, creating print-ready .stl files)
"Spacewalk" (Scene, Lighting, Earthshader) - Astronaut 3D Model by Raoul Marks
"Golden Future" (Scene, Lighting, Earthshader) - Astronaut 3D Model by Raoul Marks
Collection of 3d models I created for the permanent exhibition in the museum of Stuttgart (3D Prints)
Sayner Hütte Geländemodell (Modeling, Visualisation, 3D Print Production)
Sayner Hütte Geländemodell (Modeling, Visualisation, 3D Print Production)
Sayner Hütte Geländemodell (Modeling, Visualisation, 3D Print Production)
Visualisation of a 3D Print Model "Juchtenkäfer"
The Last Dance - Student Production (Headsculpt, Charactertextures, Comp in Nuke)
Texturing/Shading Study - Substance Painter + Cinema4d + Octane
Texturing/Shading Study - Substance Painter + Cinema4d + Octane
"Preservation" Shrinkwrap Clothsim Study - Blender + Eevee Realtime Render
"Gold Rush"
Condor - (Posing basemodel, sculpting detailed surfaces for 3D Print production in lifesize)
Fennec - abstract version
Fennec - (Posing basemodel, sculpting detailed surfaces for 3D Print production in lifesize)
Octopus - (Posing basemodel, sculpting detailed surfaces for 3D Print production in lifesize)