

SEIKO 1983 - Modeling, Shading, Visualisierung




Architektur Visualisierung Interior (Blender + Cycles)

Architektur Visualisierung Interior (Blender + Cycles)

Architektur Visualisierung Interior (Blender + Cycles)

Architektur Visualisierung Interior (Blender + Cycles)

Architektur Visualisierung Interior (Blender + Cycles)

Knorr Bremse 3D Visualisation of commercial vehicles, later built in 1:10, parts: 3D printed, outline: milled (part of the planning process, visualisation, creating print-ready .stl files)

"Spacewalk" (Scene, Lighting, Earthshader) - Astronaut 3D Model by Raoul Marks

"Golden Future" (Scene, Lighting, Earthshader) - Astronaut 3D Model by Raoul Marks

Collection of 3d models I created for the permanent exhibition in the museum of Stuttgart (3D Prints)

Sayner Hütte Geländemodell (Modeling, Visualisation, 3D Print Production)

Sayner Hütte Geländemodell (Modeling, Visualisation, 3D Print Production)

Sayner Hütte Geländemodell (Modeling, Visualisation, 3D Print Production)

Visualisation of a 3D Print Model "Juchtenkäfer"

The Last Dance - Student Production (Headsculpt, Charactertextures, Comp in Nuke)

Texturing/Shading Study - Substance Painter + Cinema4d + Octane

Texturing/Shading Study - Substance Painter + Cinema4d + Octane

"Preservation" Shrinkwrap Clothsim Study - Blender + Eevee Realtime Render

"Gold Rush"

Condor - (Posing basemodel, sculpting detailed surfaces for 3D Print production in lifesize)

Fennec - abstract version

Fennec - (Posing basemodel, sculpting detailed surfaces for 3D Print production in lifesize)

Octopus - (Posing basemodel, sculpting detailed surfaces for 3D Print production in lifesize)
